Meet and Talk
Meet and Talk will help you create dialogues for your games, even very complex ones
Follow the documentation of the plugin to create the first dialogue.
Go to Meet and Talk -> Example folder and drag the Meet And Talk prefab into the scene.
Create a new script called UHFPSDialogueLocker.cs that will handle player locking during dialogue.
Add UHFPSDialogueLocker to the Meet and Talk -> Dialogue Manager prefab and set the Dialogue Manager dialogue events to LockPlayerForDialogue() and UnlockPlayerForDialogue().
Create a new script called UHFPSDialogueStarter.cs that will be used to start the dialogue.
In your NPC, set the layer to Interact, which will allow you to interact with the NPC. Additionally, add the UHFPSDialogueStarter component to it.
Assign the dialogue asset to the Dialogue Container field.
Unity Asset Store link to the Meet and Talk asset page:
Guide created by: Ravl & TW (Patrick)
Last updated