State Machines

In Unity, a Finite State Machine (FSM) can be used to manage movement and other behaviors of game characters or objects. FSM is a computational model that consists of a finite number of states, transitions, and actions. It works by transitioning from one state to another based on input or other conditions, performing specific actions associated with each state.

Instead of creating a single script that handles all movement or behavior for a game object, we can implement a more modular approach by breaking down states into smaller, individual scripts that implements Finite State Machine (FSM) methods. This approach leads to a cleaner and more maintainable solution, as it allows for easier addition and management of new or existing states.

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