# Changelog

> #### ⭐ **UHFPS - Patch Update v1.4.2 (13.03.2026)**

* Added Unity 6.3 LTS compatibility
* Added tooltips for JumpscareTrigger and LookAtTrigger
* Added Stamina modification function to PlayerStateMachine
* Added QueryTriggerInteraction.Ignore to all Physics Raycast usages
* Added function to destroy icons in FloatingIconModule
* Added function to disable head bob
* Added control hints for equipments
* **(HDRP)** Added Upscaling Mode Option
* **(HDRP)** Added DLSS compatibility for shaders
* Implemented ItemAttributes for ItemCustomData
* Implemented Dynamic Crouch Height System
* Implemented Game Pausing Type
* Implemented Barricade System for DynamicObjects
* Implemented UV Flashlight with Reveal Event
* Improved Footsteps System (added crouch footsteps)
* Improved Jumpscare Trigger/System (fixed player locking)
* Improved Inventory Builder (fixed low-resolution preview, updated icon preview display)
* Improved Saveable Manager (Searcher style update + Saveables Explorer)
* Improved ManagerModules (changed class drawer)
* Improved InteractIconObjects
* Updated System.Reactive library
* Renamed some functions in PlayerHealth and BaseHealthEntity
* Fixed compiler warnings
* Fixed obsolete references
* Fixed Dynamic Openable (double-sided doors)
* Fixed Dynamic Openable drag sounds
* Fixed Dialogue Trigger save/load issue
* Fixed Cutscene Trigger Editor (BlendDefinition issue)
* Fixed Item Property Drawer icon rendering inside slots (full resolution)
* Fixed issue where Hint Message could get stuck (GameManager)
* Fixed issues with PlayerPresenceManager
* Fixed incorrect state saving in TimedInteractEvent
* Fixed incorrect player state when saving while crouched
* Fixed issue where player could shift position after a cutscene ends
* Fixed issues when moving items in Localization / Options Builder

<details>

<summary>UHFPS - Patch Update v1.4.1 (04.03.2025)</summary>

* Added Unity 6 Compatibility
* Added Render Graph Compatibility
* Added Localization Builder
* Added Options Builder
* Added Dialogue Break Point
* Added Saveables Explorer
* Added a delete button to saves
* Added ability to define custom controller states
* Updated Cinemachine to the latest version
* Updated Saveables Searcher
* Fixed issues with dynamic object setup
* Fixed missing localization texts in the UI
* Fixed dialogue overlapping problems
* Fixed various minor issues for improved stability
* Refactored SaveGameManager&#x20;

</details>

<details>

<summary>UHFPS - Patch Update v1.4 (13.07.2024)</summary>

* Added Thermometer Item
* Added EMF Meter Item
* Added Maze Puzzle
* Added new blend puzzle type
* Added puzzle examine component
* Added ability to parent player to a object and maintain rotation.
* Added ability to change player rotation style.
* Added ability to override floating icon culling
* Added ability to save and load selected item
* Added ability to sort inventory items to categories
* Added new VHS cassette example
* Fixed issue with stamina not updating when running
* Fixed issue with generator always playing refuel sound
* Fixed potential issue with electric circuit puzzle that showed incorrect part rotation
* Fixed camcorder issue when rapidly selecting or deselecting the item
* Fixed issue where elevator does not auto close sometimes
* Changed the method of getting player child components.
* Changed VHS Display font to monospaced font
* Changed jumpscare wobble effect
* Changed the holding position for flashlight animation
* Changed the default footstep timings
* Adjusted the motion controller motion settings

</details>

<details>

<summary>UHFPS - Patch Update v1.3.1 (23.03.2024)</summary>

* Fixed generator interaction issues
* Fixed problem with wall detection when gun was equipped
* Fixed an issue that allowed the player to examine items when inventory or pause menu was displayed
* Fixed an issue that caused the burst of steps to play after running
* Fixed an issue with GLoc that displayed an error when the localization key was incorrect

</details>

<details>

<summary>UHFPS - Major Update v1.3.1 (18.03.2024)</summary>

* Added Power Generator System
* Added Hiding System
* Added Radio
* Added Floating Interact Icon
* Added Flickering Light Component
* Added Inventory Custom Use Actions
* Added new VHS Recorder model
* Added Dialogue Asset help instructions
* Added ability to set a shortcut to starting items
* Added ability to set or inherit custom data after combining items
* Added ability to override floating icon settings
* Added ability to define narrator color for subtitles
* Added Interactable Item Auto Equip option
* Added new examine interfaces to extend functionality
* Added new interact hover interfaces to extend functionality
* Updated CRT TV Texture
* Updated Interactable Light to implement IPowerConsumer
* Updated Switcher Item to implement IPowerConsumer
* Updated Inventory description to allow showing values from custom data
* Fixed inventory item description to allow multiline text
* Fixed missing Cutscene Cut Blend Style
* Fixed issue after changing FOV while having a pistol equipped
* Fixed showing colon when narrator name is empty

</details>

<details>

<summary>UHFPS - Major Update v.1.2 (22.10.2023)</summary>

* Added new three Demo Scenes
* Added new smooth Movement Type
* Added Player Fall Damage
* Added Narration/Speak System
* Added Inventory Crafting
* Added Items Auto Shortcut
* Added Camera External Motions
* Added Pocket Knife Melee
* Added Axe Melee
* Added Safe Lock Puzzle
* Added Pressure Plate
* Added Elevator System
* Added Glare POI Effect
* Added Raindrop Screen Effect
* Added Raining VFX
* Added Gunpowder, Scrap Model
* Added Guide Papers
* Added new Paper Models
* Added new Bullet/Melee Impacts
* Added new Sounds
* Added HierarchyDecorator
* Improved Game UI
* Improved Player State Machine
* Improved Player Cutscene
* Improved Inventory System
* Improved Motion Controller
* Improved Cutscene Trigger
* Improved Objectives Asset
* Improved Surface Asset
* Improved Inventory Database
* Removed Knife Player Item
* Fixed issue with incorrect valve rotation event
* Fixed issue with player collisions on drawers
* Fixed issue with player item sounds after enabling player object
* Fixed issue with incorrect rotation of electric circuit puzzle components
* Fixed issue with having items in inventory after selecting new game
* Fixed issue with stacking multiple items in inventory
* Fixed issue with look glitch after interacting with ladders
* Fixed issue with displaying the wrong key after rebind in the UI
* Fixed issue where it was not possible to interact with movable object
* Fixed incorrect display of ammo quantity for pistol

</details>

<details>

<summary>UHFPS - Patch v.1.1c (16.8.2023)</summary>

* Added Rigidbody Parenter component to help parent objects to drawers, etc.
* Added a Switcher Light component that allows multiple lights and emissions to be turned on.
* Fixed a small inventory stacking issue where the stack was sometimes not being created.
* Fixed an issue with the camera zoom sound still playing even when the zoom was finished.
* Fixed an issue where dragged items could not be rotated when the Drag Type option was set to Fixed Velocity.
* Fixed an issue with Draggable Item sliding sound not being played.
* Fixed an issue with a Draggable Item being parented to the wrong parent.

</details>

<details>

<summary>UHFPS - Patch v.1.1b (9.8.2023)</summary>

* The inspector header in the base scripts now includes a link to the documentation.
* Added a player gizmos mesh which should help to get a better overview of where the player is on the scene.
* Added Items Storage component to store items in boxes, drawers, etc.
* Added night vision camera toggle, when enabled it drains the battery faster.
* Updated inventory space management, it is now possible to expand a certain amount of slots instead of rows.
* Changed the design of the Inspector Header.
* Changed SaveGameManager ConstantSaveables -> WorldSaveables.
* Changed ManagerModules from ScriptableObject -> SerializedReference.
* Fixed an issue where the container title was not displayed in the inventory.
* Fixed an issue with the SavesUILoader script showing an index out of bounds error in the main menu when there were no saved games.
* Fixed an issue with the pistol flashlight attachment not showing up after moving to a different scene.
* Fixed an issue that could cause an error to appear when removing a screen effect from the effects list.
* Fixed an issue where it was possible to equip/unequip player items while solving puzzles.
* Fixed an issue with inventory container items that could not be able to move to a specific slot.
* Fixed ItemGuid and ItemProperty item linking in arrays.

</details>

<details>

<summary>UHFPS - Patch v.1.1a (31.7.2023)</summary>

* Moved base kit render features to a single render feature
* Fixed an issue that prevented combining some items in the inventory
* Fixed an issue that displayed an error after saving a new inventory item after a combination
* Fixed an issue where it was possible to take a examined object from the inventory and increase the count of items
* Fixed an issue where the continue button was not displayed in the Main Menu
* Fixed missing references to objects in the Main Menu UI

</details>

<details>

<summary>UHFPS - Major Update v.1.1 (25.7.2023)</summary>

* Updated to LTS Unity 2022.3.0
* Added new Jumpscare Triggers
* Added new Procedural Motions
* Added Options Menu UI
* Added Controllable CCTV Cameras
* Added Timed Interact Event
* Added Health Inventory Items
* Added Key Inventory Items
* Added Trigger Hint Message
* Added Autosave Trigger
* Added Look At Target Function
* Added Dynamic Object Locked Motion
* Added Dynamic Object Locked Text
* Added Lockpicks Count Text
* Added Audio Channels to Camcorder
* Added new UI and Controls Font
* Added new Fullscreen Blit Effects
* Added Animation Play Event
* Added light smooth state change
* Added Emerald AI 3.0 Integration
* Redesigned Damage Effect
* Redesigned Help Controls UI
* Redesigned Inventory UI
* Redesigned Interaction UI
* Redesigned Objectives UI
* Redesigned Camcorder Overlay
* Fixed zombie health bug when loading from save
* Fixed dynamic object locked sounds not playing issue

</details>

<details>

<summary>UHFPS - Patch v.1.0.1 (23.5.2023)</summary>

* Updated to Unity 2022.2.20f1
* Added Unbreakable Bobby Pin option to Lockpick Puzzle
* Added new Dual Kawase Blur Effect
* Added Animated Door Prefab
* Added PostProcessing Effects
* Fixed issue where it was not able to save a game with multiple same runtime saveables
* Fixed issue where you were able to fire from a gun while holding an object
* Fixed issue where the previous scene persistency tried to load a deleted save
* Fixed issue with loading expanded inventory slots
* Fixed issue with the Screenshot Feature when using Unity 2022

</details>

***

> #### **🎉 First Release v1.0 (15.5.2023)**


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