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Changelog
Current Version: 1.2 (22.10.2023)
⭐ UHFPS - Major Update v1.2 (22.10.2023)
- Added new three Demo Scenes
- Added new smooth Movement Type
- Added Player Fall Damage
- Added Narration/Speak System
- Added Inventory Crafting
- Added Items Auto Shortcut
- Added Camera External Motions
- Added Pocket Knife Melee
- Added Axe Melee
- Added Safe Lock Puzzle
- Added Pressure Plate
- Added Elevator System
- Added Glare POI Effect
- Added Raindrop Screen Effect
- Added Raining VFX
- Added Gunpowder, Scrap Model
- Added Guide Papers
- Added new Paper Models
- Added new Bullet/Melee Impacts
- Added new Sounds
- Added HierarchyDecorator
- Improved Game UI
- Improved Player State Machine
- Improved Player Cutscene
- Improved Inventory System
- Improved Motion Controller
- Improved Cutscene Trigger
- Improved Objectives Asset
- Improved Surface Asset
- Improved Inventory Database
- Removed Knife Player Item
- Fixed issue with incorrect valve rotation event
- Fixed issue with player collisions on drawers
- Fixed issue with player item sounds after enabling player object
- Fixed issue with incorrect rotation of electric circuit puzzle components
- Fixed issue with having items in inventory after selecting new game
- Fixed issue with stacking multiple items in inventory
- Fixed issue with look glitch after interacting with ladders
- Fixed issue with displaying the wrong key after rebind in the UI
- Fixed issue where it was not possible to interact with movable object
- Fixed incorrect display of ammo quantity for pistol
- Added Rigidbody Parenter component to help parent objects to drawers, etc.
- Added a Switcher Light component that allows multiple lights and emissions to be turned on.
- Fixed a small inventory stacking issue where the stack was sometimes not being created.
- Fixed an issue with the camera zoom sound still playing even when the zoom was finished.
- Fixed an issue where dragged items could not be rotated when the Drag Type option was set to Fixed Velocity.
- Fixed an issue with Draggable Item sliding sound not being played.
- Fixed an issue with a Draggable Item being parented to the wrong parent.
- The inspector header in the base scripts now includes a link to the documentation.
- Added a player gizmos mesh which should help to get a better overview of where the player is on the scene.
- Added Items Storage component to store items in boxes, drawers, etc.
- Added night vision camera toggle, when enabled it drains the battery faster.
- Updated inventory space management, it is now possible to expand a certain amount of slots instead of rows.
- Changed the design of the Inspector Header.
- Changed SaveGameManager ConstantSaveables -> WorldSaveables.
- Changed ManagerModules from ScriptableObject -> SerializedReference.
- Fixed an issue where the container title was not displayed in the inventory.
- Fixed an issue with the SavesUILoader script showing an index out of bounds error in the main menu when there were no saved games.
- Fixed an issue with the pistol flashlight attachment not showing up after moving to a different scene.
- Fixed an issue that could cause an error to appear when removing a screen effect from the effects list.
- Fixed an issue where it was possible to equip/unequip player items while solving puzzles.
- Fixed an issue with inventory container items that could not be able to move to a specific slot.
- Fixed ItemGuid and ItemProperty item linking in arrays.
- Moved base kit render features to a single render feature
- Fixed an issue that prevented combining some items in the inventory
- Fixed an issue that displayed an error after saving a new inventory item after a combination
- Fixed an issue where it was possible to take a examined object from the inventory and increase the count of items
- Fixed an issue where the continue button was not displayed in the Main Menu
- Fixed missing references to objects in the Main Menu UI
- Updated to LTS Unity 2022.3.0
- Added new Jumpscare Triggers
- Added new Procedural Motions
- Added Options Menu UI
- Added Controllable CCTV Cameras
- Added Timed Interact Event
- Added Health Inventory Items
- Added Key Inventory Items
- Added Trigger Hint Message
- Added Autosave Trigger
- Added Look At Target Function
- Added Dynamic Object Locked Motion
- Added Dynamic Object Locked Text
- Added Lockpicks Count Text
- Added Audio Channels to Camcorder
- Added new UI and Controls Font
- Added new Fullscreen Blit Effects
- Added Animation Play Event
- Added light smooth state change
- Added Emerald AI 3.0 Integration
- Redesigned Damage Effect
- Redesigned Help Controls UI
- Redesigned Inventory UI
- Redesigned Interaction UI
- Redesigned Objectives UI
- Redesigned Camcorder Overlay
- Fixed zombie health bug when loading from save
- Fixed dynamic object locked sounds not playing issue
- Updated to Unity 2022.2.20f1
- Added Unbreakable Bobby Pin option to Lockpick Puzzle
- Added new Dual Kawase Blur Effect
- Added Animated Door Prefab
- Added PostProcessing Effects
- Fixed issue where it was not able to save a game with multiple same runtime saveables
- Fixed issue where you were able to fire from a gun while holding an object
- Fixed issue where the previous scene persistency tried to load a deleted save
- Fixed issue with loading expanded inventory slots
- Fixed issue with the Screenshot Feature when using Unity 2022
🎉 First Release v1.0 (15.5.2023)
Last modified 27d ago