> For the complete documentation index, see [llms.txt](https://docs.twgamesdev.com/uhfps/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.twgamesdev.com/uhfps/guides/save-load-manager/encryption.md).

# Encryption

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If you're getting ready to release your game, remember to enable **Save Encryption**. This is especially important if your game includes achievements or locked doors. Turning on save encryption will prevent hackers from modifying saved data.
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You can enable this feature in the **Serialization Asset**.
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<figure><img src="/files/WVagS03OjKqGLCiFKHDL" alt=""><figcaption></figcaption></figure>

Here is an example of how saved data looks without and with encryption:

<figure><img src="/files/4XOurIUfW7UskynnFwbB" alt=""><figcaption><p>No Encryption</p></figcaption></figure>

<figure><img src="/files/4MupIkYh1zvNaQWzI2W0" alt=""><figcaption><p>With Encryption</p></figcaption></figure>

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By using encryption, sensitive save data cannot be read or modified by anyone.
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