Previous Scene Persistency
To enable Previous Scene Persistency, go to the Serialization Asset located in the Scriptables folder.
Make sure the Previous Scene Persistency toggle is enabled within the Serialization Asset.
You can customize how the save will appear in the saves folder by modifying the settings within the Serialization Asset.
To load the next level and save the current level data for previous scene persistency, add the Level Interact component to the object (such as a door).
Change the Level Load Type to specify how you want to load the next level and which data you want to transfer and load.
Enabling the Custom Transform allows you to specify a custom player position that will be saved. This is useful when you want to return to a specific location, such as the position of the door you came from.
Last updated