> For the complete documentation index, see [llms.txt](https://docs.twgamesdev.com/uhfps/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.twgamesdev.com/uhfps/getting-started/references.md).

# References

* Assign the **HEROPLAYER** object reference to **GAMEMANAGER -> Player Presence Manager -> Player**.

<figure><img src="/files/Cu7PcnIxADWDHPuObWj0" alt=""><figcaption></figcaption></figure>

* Assign the **MainCameraBrain** camera reference to **HEROPLAYER -> Player Manager -> Main Camera**.

<figure><img src="/files/18QDMLKlcfnhRMEbwwKk" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
The asset uses the **Cinemachine** package to ensure seamless camera transitions, so the reference to the Main Camera can be located within the **GAMEMANAGER** object. The object containing the camera is called **MainCameraBrain**.
{% endhint %}

{% hint style="warning" %}
The player's camera is controlled by the **Cinemachine Virtual Camera** component, which means that certain camera settings, such as Field of View (FOV), Near Clip Plane, or Far Clip Plane, are overridden by this component.
{% endhint %}
