UHFPS
  • 👋Welcome
  • 🎲Installation
    • URP - Project Setup
    • HDRP - Project Setup
    • Packages Setup
  • 🎮Getting Started
    • References
  • ⬆️Update Process
  • 📑Changelog
  • 📍Roadmap
  • ❔Support
  • 📚Guides
    • Managing Inputs
      • Adding Inputs to UI
      • Setting up Input System
    • State Machines
      • Adding Player States
      • Adding AI States
    • Save/Load Manager
      • Previous Scene Persistency
      • Encryption
    • Customizing UI
    • Interactions
    • Inventory
    • Player Items
    • Dynamic Objects
    • Motion Controller
      • External Motions
    • Hiding System
    • Narration System
    • Jumpscares
    • Puzzles
    • Objectives
    • Cutscenes
    • Options Manager
    • Game Manager
    • Localization
    • URP Specific
  • ⚙️Integrations
    • Emerald AI 3.0
    • AI Tree
    • Meet and Talk
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  1. Getting Started

References

PreviousGetting StartedNextUpdate Process

Last updated 7 months ago

  • Assign the HEROPLAYER object reference to GAMEMANAGER -> Player Presence Manager -> Player.

  • Assign the MainCameraBrain camera reference to HEROPLAYER -> Player Manager -> Main Camera.

The asset uses the Cinemachine package to ensure seamless camera transitions, so the reference to the Main Camera can be located within the GAMEMANAGER object. The object containing the camera is called MainCameraBrain.

The player's camera is controlled by the Cinemachine Virtual Camera component, which means that certain camera settings, such as Field of View (FOV), Near Clip Plane, or Far Clip Plane, are overridden by this component.

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