• Assign the HEROPLAYER object reference to GAMEMANAGER -> Player Presence Manager -> Player.

  • Assign the MainCameraBrain camera reference to HEROPLAYER -> Player Manager -> Main Camera.

The asset uses the Cinemachine package to ensure seamless camera transitions, so the reference to the Main Camera can be located within the GAMEMANAGER object. The object containing the camera is called MainCameraBrain.

The player's camera is controlled by the Cinemachine Virtual Camera component, which means that certain camera settings, such as Field of View (FOV), Near Clip Plane, or Far Clip Plane, are overridden by this component.

Last updated